![]() ![]() R2 contains the same jobs in Guardians W3 and offers crystals feature previously introduced in Crystal heroes W2. R1 contains the same jobs introduced in Crystal heroes W1 including the dragoon job introduced in W2. However R1 chapter offers less characters than the initial heroes in order to be easier for first time players to learn the mechanics. The Wii version is divided into R1 and R2 chapters and offers a new ranking system via Nintendo Wi-Fi Connection, W3 introduces the Fencer, Flintlock, and Tinker jobs however removes the Soldier and Archer jobs previously introduced in W1. W2 introduces the Berserker and Dragoon jobs and adds " power" element to increase the power and speed of the player's characters. Carbuncle: Summon the sprite Carbuncle for the cost of five crystals to nullify. ![]() W1 chapter starts off with the Soldier, Time Mage, Archer, Thieves, Black Mage, and White Monk jobs. W2 offers the basic jobs but now introduces a powerful but difficult to use unit: The following Espers can also be summoned from the unit menu: Ifrit: Summon the gigas Ifrit for the cost of five crystals to deal damage to all monsters in an area. The game was originally known as Crystal and released into three separate chapters W1, W2, and W3. Crystal Defenders is a defensive strategy game in which players deploy popular jobs from FINAL FANTASY Tactics A2, such as Black Mages and Soldiers, to fend off. Players can also summon Espers at the cost of some crystals to either cause damage to all enemies on screen or give status ailments to all characters. ![]() If the enemies manage to escape with 20 crystals, the game is over. The goal of the game is to protect the crystals from enemies by strategically placing troops of various jobs alongside the pathway to defeat the enemies and preventing them to leave the map. Stages are played in 31 waves (or levels) of enemies that enter the maze and walk along the pathway towards the goal. Battle Crystal Tower Defenders stages consist a top-down view of a maze showing the path that monsters will be traveling. ![]()
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